Introduction to Users in Player Service
In contrast to Automation Profiles, Player accounts are self-custodial. This means that not only does every asset on those accounts belong to the Player, you - as a game developer, cannot freely manage them. Every destructive action will result in an Operation being created, that then needs to be signed for, either via web interface, or using a Session. Because of this, Player API is accessible by a Publishable API key that can be safely exposed to the world. But before we can create an Operation, we need to Connect the User to your game.
Getting started with Player users
- Connecting users: Learn how to connect users to your game